Common Attack Pattern Enumeration and Classification
A Community Resource for Identifying and Understanding Attacks
An attacker hosts or joins an event or transaction within an application framework in order to change the content of messages or items that are being exchanged. Performing this attack allows the attacker to manipulate content in such a way as to produce messages or content that look authentic but may contain deceptive links, substitute one item or another, spoof an existing item and conduct a false exchange, or otherwise change the amounts or identity of what is being exchanged. The techniques require use of specialized software that allow the attacker to man-in-the-middle communications between the web browser and the remote system in order to change the content of various application elements. Often, items exchanged in game can be monetized via sales for coin, virtual dollars, etc. The purpose of the attack is for the attack to scam the victim by trapping the data packets involved the exchange and altering the integrity of the transfer process.
This table shows the other attack patterns and high level categories that are related to this attack pattern. These relationships are defined as ChildOf and ParentOf, and give insight to similar items that may exist at higher and lower levels of abstraction. In addition, relationships such as CanFollow, PeerOf, and CanAlsoBe are defined to show similar attack patterns that the user may want to explore.
This table shows the views that this attack pattern belongs to and top level categories within that view.
A Related Weakness relationship associates a weakness with this attack pattern. Each association implies a weakness that must exist for a given attack to be successful. If multiple weaknesses are associated with the attack pattern, then any of the weaknesses (but not necessarily all) may be present for the attack to be successful. Each related weakness is identified by a CWE identifier.
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