Home > CAPEC List > CAPEC-425: Target Influence via Framing (Version 3.0)  

CAPEC-425: Target Influence via Framing

Attack Pattern ID: 425
Abstraction: Standard
Status: Draft
Presentation Filter:
+ Description
An adversary uses framing techniques to contextualize a conversation so that the target is more likely to be influenced by the adversary's point of view. Framing is information and experiences in life that alter the way we react to decisions we must make. This type of persuasive technique exploits the way people are conditioned to perceive data and its significance, while avoiding negative or avoidance responses from the target. Rather than a specific technique framing is a methodology of conversation that slowly encourages the target to adopt to the adversary's perspective. One technique of framing is to avoid the use of the word "No" and to contextualize responses in a manner that is positive. When performed skillfully the target is much more likely to volunteer information or perform actions favorable to the adversary.
+ Likelihood Of Attack

Low

+ Typical Severity

Low

+ Relationships

The table(s) below shows the other attack patterns and high level categories that are related to this attack pattern. These relationships are defined as ChildOf, ParentOf, MemberOf and give insight to similar items that may exist at higher and lower levels of abstraction. In addition, relationships such as CanFollow, PeerOf, and CanAlsoBe are defined to show similar attack patterns that the user may want to explore.

+ Relevant to the view "Mechanisms of Attack" (CAPEC-1000)
NatureTypeIDName
ChildOfMeta Attack PatternMeta Attack Pattern - A meta level attack pattern in CAPEC is a decidedly abstract characterization of a specific methodology or technique used in an attack. A meta attack pattern is often void of a specific technology or implementation and is meant to provide an understanding of a high level approach. A meta level attack pattern is a generalization of related group of standard level attack patterns. Meta level attack patterns are particularly useful for architecture and design level threat modeling exercises.416Manipulate Human Behavior
+ Prerequisites
The adversary must have the means and knowledge of how to communicate with the target in some manner.
+ Skills Required
[Level: Low]
The adversary requires strong inter-personal and communication skills.
+ Consequences

The table below specifies different individual consequences associated with the attack pattern. The Scope identifies the security property that is violated, while the Impact describes the negative technical impact that arises if an adversary succeeds in their attack. The Likelihood provides information about how likely the specific consequence is expected to be seen relative to the other consequences in the list. For example, there may be high likelihood that a pattern will be used to achieve a certain impact, but a low likelihood that it will be exploited to achieve a different impact.

ScopeImpactLikelihood
Confidentiality
Other
+ Mitigations

An organization should provide regular, robust cybersecurity training to its employees to prevent social engineering attacks.

Avoid sharing unnecessary information during interactions beyond what is absolutely required for effective communication.

+ References
[REF-348] "The Official Social Engineering Portal". Social-Engineer.org. Tick Tock Computers, LLC. <http://www.social-engineer.org>.
+ Content History
Submissions
Submission DateSubmitterOrganization
2014-06-23CAPEC Content TeamThe MITRE Corporation
Modifications
Modification DateModifierOrganization
2017-08-04CAPEC Content TeamThe MITRE Corporation
Updated Attack_Motivation-Consequences, Attack_Prerequisites, Attacker_Skills_or_Knowledge_Required, Description Summary, Methods_of_Attack, References, Solutions_and_Mitigations, Typical_Likelihood_of_Exploit

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Page Last Updated or Reviewed: July 31, 2018